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    NAM review, You fuck up in a fire fire fight and i goddam gaurantee you a trip out of the bush in a body bag

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    NAM review, You fuck up in a fire fire fight and i goddam gaurantee you a trip out of the bush in a body bag Empty NAM review, You fuck up in a fire fire fight and i goddam gaurantee you a trip out of the bush in a body bag

    Post by EddytheTeddy Wed Dec 22, 2010 10:37 am

    Its from PCGAMER, why the fuck am i posting PC reviews on a ps3 forum i here Geeman cry.
    The reason is theis PS3 mags reviewed BO as the dogs bolloks, they sucked it off like Gary glitter with vietnamese 12 year olds,
    PC GAMER reviews are done by people how know about games. and not throw backs from a dominic diamond games master hyped up shit.

    If I was going to get a crippling psychological condition brought on by the horror of ceaseless war, I would want it to be from Vietnam. It had all the coolest music, you see. Now, thanks to the hours I spent crouched in foxholes praying for my life in DICE’s multiplayer-only expansion to their class-based online FPS, I’m as close as I’ll ever get to suffering debilitating flashbacks. In that – and many other ways – Bad Company 2: Vietnam is an unbridled success.

    90%

    Vietnam’s warfare is not modern. It’s ragged and frantic, and despite a smaller weapon-pool than its daddy, more noisy and lethal than Bad Company 2. I found no safe spots in the jungle or in the scree of open ground. Everywhere I ran, I heard the pop and whizz of super-fast metal. When I did manage to settle into a sniper spot – in a bush defending an objective, or up on a ridge in the superlative Hill 137 map – I’d regain a few seconds of blessed silence. Silence that became the harbinger of explodey death, as a counter-sniper on the opposing team brought his binoculars to his eyes, confirmed his target, and dropped a mortar strike through my skull

    Vietnam’s maps are set up for modes identical to its parent game (which you’ll need to play this £10/$15 expansion). Rush and Conquest mode return as the primary game types – the former has a team of attackers try and destroy a set of objectives through a changing map; the latter is a more standard capture-and-hold positions mode. Battles are filthy. At long range, bursts of machine-gun fire rip through undergrowth, highlighting channels of fire that the sensible avoid. But most fights happen up close, both parties firing from the hip and dying fast. The game’s new flamethrower is a terrifying addition: less immediately lethal than you’d expect, it’s a psychological game-changer. I stood in the back of a four man squad as we moved in on an objective through a trench. We rounded a corner, sights raised, to be confronted by a six foot jet of flame attached to a skinny Vietnamese man. Immediately our meticulous plans were fucked, and I was treated to the scarring image of three men backpedalling as fast as possible while their skin charred and their characters shrieked. It was harrowing, in the best possible way.

    This combat ethos is echoed in level design. Where BC2’s locales were clinical and modern, Vietnam’s maps are mucky, messy, and missing a leg. New map Hill 137’s first set of destroyable objectives are plonked in the midst of a lush jungle, with tight architecture and a lack of sight-lines for snipers. The second stage opens out into a yawning, smoking abyss of fire and tree stumps. It looks like some war poet’s vision of hell, and completely changes the map’s play-style, rewarding accuracy and planning. In the space of five minutes, Vietnam asks players to rethink class loadout and strategy

    The classes themselves haven’t changed much, beyond a Vietnamification: the medic now has a syringe instead of defibrillators, and the assault class has a separate grenade launcher (with potentially the most satisfying ‘thwunk!’ noise in gaming). There’s a slight problem with the engineer at the moment, as the lack of a tracer dart and a general dearth of vehicles means he’s mildly less useful than in Bad Company 2. Still, his era-specific SMGs are an accurate and fast-firing choice that is potentially better suited to close-up duels than any other kit selection. All have their place, and all kill well.

    During ten hours in the jungle, I’ve seen enough shit to ruin my psyche for life – my immediate response is still to helicopter myself back in for another tour of duty. DICE’s take on the unwinnable war is a total victory
    EddytheTeddy
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    Post by STARBUCK--ENG Wed Dec 22, 2010 11:46 am

    Good post...tho i still dont get why sooo many peeps jizzy their pants over BFBC2 bounce
    STARBUCK--ENG
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    Post by EddytheTeddy Wed Dec 22, 2010 12:01 pm

    Depends what your comparing it to though.

    If its BO then better connection, better bigger maps, no perks no killstreaks, tighter kill boxes, better ballistics, free map packs.

    Not sure about owt else as i never got into KZ or MOH

    EddytheTeddy
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    Post by Geeman Wed Dec 22, 2010 12:56 pm

    and the fact that you can go off and be a tank commander....or a chopper pilot, gunner....go hunt snipers.....the list is endless......i do like bo, i like it alot...but i just enjoy bc2 more....there is more to do, rather than running around shooting
    Geeman
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    Post by LoneWolf3o7 Wed Dec 22, 2010 2:18 pm

    what a surprise, a write up written by a camping sniper

    "When I did manage to settle into a sniper spot"

    stopped reading it after that
    LoneWolf3o7
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    Post by EddytheTeddy Wed Dec 22, 2010 2:47 pm

    No you didnt you tried to get his email to find where it was.

    So your telling me that a you never gone as a sniper in any fps or b when playing as a sniper you dont sit still to take a shot but move round the map with your scope up.

    do me a favor, fine line between camping and sniping,
    if you want a definition ask Roo he can tell you all about it
    EddytheTeddy
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    Post by Geeman Wed Dec 22, 2010 3:28 pm

    yeah but roo glitches so he's hidden..... Razz
    Geeman
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    Post by Jroo19 Wed Dec 22, 2010 3:56 pm

    Either way boys....ROO kicked your arses!!
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